Part 2: Xbox 360: Call of Duty 3

The fight continues through the streets and houses of the town and out into the open where you meet up with your squad. Now you must man a tank to ‘spot’ targets as the advance continues. If you can spare the seconds here to stop and look around from the tank turret the action that surrounds you rages on unabated. Buildings burn, machine gun nests rain down death from the highest part-destroyed buildings and your troops constantly scream orders and warnings back and forth. Welcome to the world of war!

Much of your time is now spent working your way through the rubble and streets, clearing out pockets of German resistance and keeping up with your ever updating objectives. Here the game will feel like a second home to anyone who has played the earlier versions. The familiar linearity to the plot is however sometimes a little stifling although in later missions the game offers different branches to take to achieve an objective. At regular points scripted actions take over as a level ends and one mission segues into the next. These scripted events also take place within the missions and serve to advance the story and put you under pressure still further.

One of the much heralded new in-game features is the so-called ‘battle actions’. At certain key trigger points you will enter a room and find yourself face to face with a German intent on finishing you off! Here the game descends into a simple version of street Fighter with trigger mashing and button pushing at set cues being required to disable and kill your aggressor. At first these attacks will surprise you and for a while slow down your progress as you tend to advance more slowly through a building expecting to be set-upon at every turn. Later in the game more ‘battle-actions’ are called  in to play, these range from planting and setting charges through to rowing a boat or even breaking your way into a boarded up building for cover. Whilst offering some variety in game play these actions can sometimes become tedious and interrupt the flow of the game, once you’ve set a few charges you might start to get bored of winding the joystick round and round, particularly as there is no sense of real urgency to these events because you are not under fire or in danger while you undertake them.